Once the knock-back has concluded, the Emerald Weapon will reform into its original shape.įrom here, mechanics will essentially begin to repeat with some new additions and complications. As always, pushback immunity cooldowns can also be utilized if desired. Like most knock-back circle mechanics, players should position themselves close to the edge of the circle beforehand and position themselves so that they are not punted out of the arena. After a delay, the lower half of Emerald Weapon will slam into the marked area, knocking all players back from the circle. Drop-Down - creates a large knock-back telegraph (blue circle) within the arena.Simply run to the unmarked side of the arena to avoid the blast. Sidescathe - after a brief delay, one half of the arena will be blasted by a wave of laser beams from one Emerald Weapon's wings, indicated by said half of the arena being marked with an obvious telegraph.Split - the Emerald Weapon will split in half, leaving behind its upper body, whilst the lower half disappears from the arena.Optimized Ultima - unleashes unavoidable raid-wide damage, similar to the Ruby Weapon encounter in Cinder Drift.As a rule of thumb, players should identify which of the mines are unaffected by magnets and/or identify the direction in which tethered mines will be pushed or pull, using this information to identify which area will be safe to stand in before they explode.
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Before exploding, however, two of the mines will be tethered together with the magnet-mechanic (i.e, plus & minus symbols), indicating that the tethered mines will eventually be pushed apart or pulled together beforehand. Magitek Magnetism - creates explosive mines within the arena that are telegraphed with large circular AoE's, indicating the radius that will be affected by their upcoming explosions.Once Emerald Beam has concluded, the outer edge of the arena will collapse, shrinking the playing field. Said point-blank AoE will shortly be followed by outward-traveling rings of AoE's, forcing the raid to not only move in a circle to avoid the rotating beams, but also step between the outward travelling set of AoE's as well. Additionally, a point-blank AoE will also be dropped by the Emerald weapon just before the beams begin to rotate. Emerald Beam - the Emerald weapon projects two cone-shaped AoE's from its front and rear that will eventually begin to rotate in the direction shown via a marker around its hitbox.Emerald Shot - causes Emerald Weapon to blast its primary target with a mild tank-buster.Any player who walks (or is pushed over) the edge will suffer an immediate KO but can be revived after a moderate delay. Your showdown with the iconic Emerald Weapon - another popular boss from Final Fantasy VII - takes place within a circular arena, surrounded by a fatal drop. Video guide by MTQcapture Mark V Anti-Eikon Warmachina: The Emerald Weapon